drag(dx,dy,1.0/sc)
'set scale
for i=1 to ordn : cb[i].sc=2.5 : next
'-------- experiment to combine triangle data with slider overlapped
'-------- oxygenbasic, by frank brübach, 27-11-2023
'
#compact
'%filename "t.exe"
'uses RTL64
% Title "Triangle Data: Move points with mouse and arrow keys etc"
'% WindowStyle WS_OVERLAPPEDWINDOW
'% Animated
'% ScaleUp
% PlaceCentral
% AnchorCentral
% shaders
uses consoleG
'uses glo2/geoplanar
'uses ControlPanels
uses controls
===================
class ControlPanelA
===================
float x,y,z
int id
float xx,yy,zz
float dx,dy,dz
float sc
int lock
int t1,t2
int f1,f2
=================
sliders c[4]
lightbuttons l[4]
method act(optional int n)
indexbase 1
if id=0
f1=0 'cube
f2=0 'pent
--------------------------------------------------------------------------
'ctrl x y z sc shm shb tex id lk lbl
--------------------------------------------------------------------------
c[1]=>-.40,-.00, .00, 0.10, f1, 00, t1, 10, 1, "slider"
c[2]=>-.30,-.00, .00 , 0.10, f2, 00, t1, 20, 1, "slider"
c[3]=>-.20,-.00, .00 , 0.10, f2, 00, t1, 30, 1, "slider"
c[4]=>-.10,-.00, .00 , 0.10, f2, 00, t1, 40, 1, "slider"
-------------------------------------------------------------------------
l[1]=>-.40, .15, .00, 0.02, f1, 00, t1, 50, 1, "light button"
l[2]=>-.30, .15, .00 , 0.02, f2, 00, t1, 60, 1, "light button"
l[3]=>-.20, .15, .00 , 0.02, f2, 00, t1, 70, 1, "light button"
l[4]=>-.10, .15, .00 , 0.02, f2, 00, t1, 80, 1, "light button"
--------------------------------------------------------------------------
id=1+n
int i
for i=1 to 4
c[i].id+=n
l[i].id+=n
next
end if
'
glpushmatrix
gltranslatef x,y,z
'
gltranslatef -.25,.0,-.0005
if sc then glscalef sc,sc,1.0
if pick
PickLabel id
else
QuadShadow .20,.20,.005,.5
glcolor3f .60,.50,.60 'fix alpha bug
glcolor4f .60,.50,.60,0.50 'box
endif
QuadTex .20,.20,.0.01
gltranslatef .25,.0,-.0
'
if bleft
if picked=id
if not lock
drag(dx,dy,1.0/sc)
x=xx+dx : y=yy+dy
end if
end if
else
xx=x : yy=y : zz=z 'ANCHOR
end if
'
'render
'
int i,oi1,oi2
for i=1 to 4
c[i].act(1,i,oi1)
l[i].act(1,i,oi2)
next
glpopmatrix
'
'show data
'
'glDisable GL_TEXTURE_2D
glDisable GL_LIGHTING
'
glPushMatrix
glLoadIdentity
if pick
PickLabel 0
endif
gltranslatef -.5,.35,-1.0
float w,h
glscalef .05,.05,.01
GetWordArea "Control:",w,h
if pick
PutBoxArea w,h
else
glColor3f .99,.99,.00
gprint "Control: "
glColor3f .99,.99,.99
gprint str(picked)
if oi1+oi2
gprint " "
if oi1 then gprint str((1.0+c[oi1].vy)*50 , 0)
if oi2 then gprint str (l[oi2].lit)
end if
end if
glPopMatrix
end method
'
method destructor()
===================
'del this.label
'sliders c[4]
'lightbuttons l[4]
int i
for i=1 to 4
c[i].destructor
next
for i=1 to 4
l[i].destructor
next
end method
'
end class
'#recordof ControlPanelA
'Keys: Esc, arrow-keys, n,m, F4
'uses OpenglSceneFrame
'uses ControlPanels
indexbase 1
sys texn[16]
sys GdiplusToken
float ang1
sys cube,pent
sub initialize(sys hWnd)
========================
'
GDIplus 1
'
cube=CompileList : CubeForm : glEndList
end sub
sub Release(sys hwnd)
=====================
glDeleteLists cube,1
glDeleteLists pent,1
Gdiplus 0
end sub
BeginScript
procedure main() 'triangle-data example
================
static single ra,ri,angi1=.5
static sys initscene
sys hwnd
'
'
'--------------------------------------------------- //
'WaitForEvent '0 off 1 on (default on)
static quad t1,t2
if opening 'FIRST CALL ONLY
timemark t1
'picked=100
'mbox "helo"
end if
'
if closing 'FINAL CALL BEFORE SHUTDOWN
'mbox "Bye!"
exit sub
end if
cls
shading
UserMovement mu,1100,3 'symbol identity, count
if opening
mu[1].x= 0
mu[1].y= 5
mu[2].x=-5
mu[2].y=-5
mu[3].x= 5
mu[3].y=-5
endif
scale 1
picklabel 0
int i
for i=1 to 3
pushstate
mu[i].act
color 1,.9,0,1
scale 0.4
go sphere
popstate
next
float xa,xb,xc,ya,yb,yc
xa=mu[1].x : ya=mu[1].y
xb=mu[2].x : yb=mu[2].y
xc=mu[3].x : yc=mu[3].y
'
'MOUSE DRAG ADJUSTMENT
select picked
case 1100 : xa+=mu[1].d.x : ya+=mu[1].d.y
case 1200 : xb+=mu[2].d.x : yb+=mu[2].d.y
case 1300 : xc+=mu[3].d.x : yc+=mu[3].d.y
end select
flat
thickness 2
'
color 1,1,0,1
pushstate
move xa-.5,ya-1
gprint "A"
popstate
pushstate
move xb+1,yb+1
gprint "B"
popstate
pushstate
move xc-1,yc+1
gprint "C"
popstate
'
color .8,.0,.8
float zp=-1.001
glBegin GL_TRIANGLES
glVertex3f xa,ya,zp
glVertex3f xb,yb,zp
glVertex3f xc,yc,zp
glEnd
'
color 0,.9,.9
glBegin GL_LINES
glVertex2f xa,ya
glVertex2f xb,yb
glVertex2f xb,yb
glVertex2f xc,yc
glVertex2f xc,yc
glVertex2f xa,ya
glEnd
move 5
'if not pick then
if key[49] then picked=100 'keypress '1'
if key[50] then picked=200 'keypress '2'
pushstate
move -20,12
static sys tally
timemark t2
scale 1.0
'
int dp=3
'
macro pr1(a) 'PRINTING LIST
-----------------------------
pushstate : color .5,1,1 : print a : popstate
printl ""
end macro
'
macro pr2(a,b) 'PRINTING LIST
-----------------------------
pushstate : color .5,1,1 : print a : popstate
pushstate : color 1,1,.5 : move 4 : print str(b,dp) : popstate
printl ""
end macro
'
macro pr3(a,b,c) 'PRINTING LIST
------------------------------
pushstate : color .5,1,1 : print a : popstate
pushstate : color 1,1,.5 : move 4 : print str(b,dp) : popstate
pushstate : color 1,1,.5 : move 8 : print str(c,dp) : popstate
printl ""
end macro
'
'
'DISPLAY INFO
-------------
picklabel 0
pushstate
scale 2
color 1,1,1
print "Triangle Data"
popstate
pr1 ""
pr1 ""
'pr2 "Action Code: ", act
'pr2 "indexbase ", indexbase
'pr2 "Keyboard Code: ", keyd
pr2 "Picked ID: ", picked
'
pr3 "Point A: ", str(xa,3), ya
pr3 "Point B: ", str(xb,3), yb
pr3 "Point C: ", str(xc,3), yc
'
float ab,ac,bc,ar,ht,hb
'
ab=hypot(xa-xb, ya-yb)
ac=hypot(xa-xc, ya-yc)
bc=hypot(xb-xc, yb-yc)
'
hb=0.5* ( ab*ab - ac*ac + bc*bc ) / bc
ht=sqr(ab*ab-hb*hb)
ar=0.5*bc*ht
'ANGLES
float na,nb,nc
nb=deg(asin(ht/ab))
nc=deg(asin(ht/ac))
na=180-nb-nc
pr1 ""
pr2 "Angle A:",na
pr2 "Angle B:",nb
pr2 "Angle C:",nc
pr1 ""
pr2 "Line AB:",ab
pr2 "Line AC:",ac
pr2 "Line BC:",bc
pr2 "Left base:",hb
pr2 "Height:",ht
pr2 "Area:", ar
pr1 ""
'
picklabel 0
popstate
'end if
'-------------------- //
'end procedure 'main
'-------------------- //
static single ra,ri,angi1=.5
static sys initscene
'---------- //
'DozyFrame 'causes overlapped sliders
'---------- //
glscalef 18,18,18
'------------------------------
'glClearColor 0.5, 0.5, 0.7, 0
glClearColor 0.1, 0.2, 0.1, 0
BeginPick
'
glColor4f .99,.99,.99,.99
'glEnable GL_TEXTURE_2D
'
'RENDERED LOWEST FIRST (FOR TRANSPARENCY BLENDING)
'
% ordn=3
static ControlPanelA cb[ordn]
static int ord[16]
static int idb[16]
'
if closing
int i
for i=1 to 3
cb[i].destructor
next
exit sub
endif
'
'INITIAL PLACEMENT ETC
'
if initscene=0
ord={1,2,3}
idb={0,100,200}
cb[1].x=.0 : cb[1].y=.0
cb[2].x=.1 : cb[2].y=.05
cb[3].x=.2 : cb[3].y=.10
int i
'set scale
for i=1 to ordn : cb[i].sc=2.5 : next
initscene=1
end if
'
'ORDER OF BUILD (SUPPORTING TRANSPARENCY)
'
if picked and bleft
int a=1+trunc(picked/100)
PlaceTop(a,ord,ordn)
end if
'
'BUILD
'
glpushmatrix
static float layr=.001
static float f = -1 - layr*ordn
gltranslatef .0, .0, f
int i,j
for i=1 to ordn
j=ord[i]
cb[j].act idb[j]
gltranslatef .0, .0, layr 'next micro-layer in front
next
glpopmatrix
'
'
EndPick
'
' ang1+=angi1
' if ang1>=360 then ang1-=360
end procedure 'main
EndScript
'
'SPR Script-file: Twitterbar
'Purpose:
'Creation date: 11-11-2023 at 20:18:48
'===========================================================
'#EXE:?path\
'#SPI:ForceWrite
'#ICS:20
'
' COMMANDS:
' RUN FIREFOX and open Site www.fa2.de
' P1 - Site that should be opened
' %Firefox www.fa2.de
'
' Open a new TAB-Page
' P1 - Site to be opened
' P2 - optional - Number of site if multiple with same Text
' %New_TAB
'
' Locate the Firefox Mainwindow
' %Locate_TW
'
' Trage Link in Firefox ein
' P1 - Link to open
' %Firefox_Set_Site $$LNK
'
' Close Firefox
' %Firefox_Close
AIC.Set Key|file
SDO.Set Key|file
DLT.Set Key|File
'GTO.Start
'===========================================================
' Main Script
'===========================================================
' This is the site we are going to open
VAR.$$LNK=https://twitter.com/TheoGottwald/following
VAR.$$PAR=-new-window
VAR.$$TAB=People followed
' This will locate FF and run it
' If the window is too large (1840,1644) change size in Library
VAR.$$PAX="$$LNK" $$PAR
%Firefox $$PAX
WII.10
:Start
' Sample Click
%Locate_TW
' Start the Button-Bar
PIL.$$REA|01
' Make the PlugIn visible
PIS.$$REA|hide
' Set Distance between buttons (vertical in Points)
PIS.$$REA|sbvd|4
' Set Distance vertical in Points, not needed here
PIS.$$REA|sbvd|4
' Plugin is horizontal
PIS.$$REA|sv
' Make the PlugIn visible
PIS.$$REA|show
' attach the Plugin to the window
PIS.$$REA|attach|$$HWN|2|X
PIS.$$REA|SetButtonsHSize|80
' Set text on Button 1 to 13
RIV.1
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Dictate
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Dict.Rh.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Rework
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. P. Comm.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. N. Comm.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Fun.Comm.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. To Rhyme
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. To Eng.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. To Ger.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. To Spa.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Undo Txt.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Pic S/R
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Pic S/R
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. What is Pic.
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Command
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Dump ASC
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Test
$$NUM=#aiv#
PIS.$$REA|sBt|$$NUM|$$NUM. Ende
' Will set the number of visible Buttons to 18
PIS.$$REA|SetButtonNumber|$$NUM
DBP.$$NUM Buttons created
DOL.1
PIW.$$REA|$$MES
STR.Split String|$$MES|!|$$BNU|$$BME
JIV.$$BME=normal!|endloop
VBT.$$BME
SCS.$$BME
CAS.P!
GTO.weiter
CAS.R!
GTO.weiter
CAE.
GTO.endloop
ESL.
JIZ.$$JMP|endloop
:weiter
' Button-Number
VBT.$$BNU
VBT.$$BME
RIV.1
SCN.$$BNU
CAN.#aiv#
GSB.DoDictate
CAN.#aiv#
GSB.DoDictRh
CAN.#aiv#
GSB.DoRework
CAN.#aiv#
GSB.DoPosCom
CAN.#aiv#
GSB.DoNegCom
CAN.#aiv#
GSB.DoFunny
CAN.#aiv#
GSB.DoRhyme
CAN.#aiv#
GSB.ToEng
CAN.#aiv#
GSB.ToGer
CAN.#aiv#
GSB.ToSpan
CAN.#aiv#
GSB.Undo
CAN.#aiv#
GSB.DoPIA
CAN.#aiv#
GSB.DoPIB
CAN.#aiv#
GSB.WhatIs
CAN.#aiv#
GSB.DoCommand
CAN.#aiv#
GSB.DumpASC
CAN.#aiv#
GSB.Test
CAE.
GTO.enz
ESL.
:endloop
NEW.t
BRK.
EIF.
OOP.
:enz
END.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:Completion_Unicode
AIC.Set Model Completion|1
AIC.Ask Comp Unicode|$$PRO|$$RES
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:Completion
AIC.Set Model Completion|1
AIC.Ask Completion|$$PRO|$$RES
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:Chat
AIC.SetModel Chat|1
AIC.Ask Chat|$$PRO|$$RES
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:Chat_Unicode
AIC.SetModel Chat|5
AIC.Ask Chat Unicode|$$PRO|$$RES
RET.
'-----------------------------------------------------------
' Buttons
'-----------------------------------------------------------
:DoDictate
AIC.Dictate Letter|$$MYT
DBP.$$MYT
CLP.t|$$MYT|1
MSB.550|2
:overB1
RET.
:DoDictRh
GSB.DoDictate
GSB.DoRhyme
GTO.Beep
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoRework
CLP.r|$$MYT|1
$$KEP=$$MYT
GSB.Pro_02
$$PRO+ Text: $$MYT
GSB.Chat_Unicode
DBP.$$RES
'CLP.t|$$RES|1
MSB.660|2
MSB.660|2
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoPosCom
CLP.r|$$MYT
$$KEP=$$MYT
GSB.Pro_01|positive Comment
$$PRO+ Text: $$MYT
AIC.Set Model Completion|1
AIC.Ask Completion|$$PRO|$$RES
GTO.ClipBeep
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoNegCom
CLP.r|$$MYT
$$KEP=$$MYT
GSB.Pro_01|negative Comment
$$PRO+ Text: $$MYT
AIC.Set Model Completion|0
AIC.Ask Completion|$$PRO|$$RES
GTO.ClipBeep
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoFunny
CLP.r|$$MYT
$$KEP=$$MYT
GSB.Pro_03|very funny Comment
$$PRO+ Text: $$MYT
GSB.Chat_Unicode
UTA.$$RES
DBP.$$RES
'GTO.ClipBeep
MSB.660|2
MSB.860|1
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoRhyme
CLP.r|$$MYT
$$KEP=$$MYT
GSB.Pro_04
$$PRO+ Text: $$MYT
GSB.Chat_Unicode
UTA.$$RES
DBP.$$RES
MSB.660|2
MSB.860|1
RET.
'-----------------------------------------------------------
' To Eng.
'-----------------------------------------------------------
:ToEng
CLP.r|$$MYT
$$INS=EN
DLT.Translate Text Unicode|$$MYT|$$RES||$$INS
DBP.$$RES
GTO.Beep
'-----------------------------------------------------------
' To Germ.
'-----------------------------------------------------------
:ToGer
CLP.r|$$MYT
$$INS=DE
DLT.Translate Text Unicode|$$MYT|$$RES||$$INS
DBP.$$RES
GTO.Beep
'-----------------------------------------------------------
' To Span.
'-----------------------------------------------------------
:ToSpan
CLP.r|$$MYT
$$INS=SP
DLT.Translate Text Unicode|$$MYT|$$RES||$$INS
DBP.$$RES
GTO.Beep
'-----------------------------------------------------------
:ClipBeep
CLP.t|$$RES
:Beep
$$KEP=$$MYT
MSB.660|2
MSB.660|2
MSB.860|1
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
' Undo
'-----------------------------------------------------------
:Undo
'PRT. Was here with: $$BME
CLP.r|$$MYT
DBP.$$KEP
CLP.t|$$KEP
$$KEP=$$MYT
MSB.660|2
MSB.660|2
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoPIA
IVS.$$BME=P!
ANA.From Clipboard|$$KEA
SBT.Saved to A
PIS.$$REA|sBt|11|A OK!
ELS.
ANA.To Clipboard|$$KEA
SBT.Restored from A
EIF.
MSB.560|2
MSB.860|2
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoPIB
IVS.$$BME=P!
SBT.Saved to B
ANA.From Clipboard|$$KEB
PIS.$$REA|sBt|11|B OK!
ELS.
ANA.To Clipboard|$$KEB
SBT.Restored from B
EIF.
MSB.560|2
MSB.860|2
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:WhatIs
$$KEC=3
$$FIL=?path\Temp.jpg
ANA.From Clipboard|$$KEC
ANA.Save|$$KEC|$$FIL
$$PRO=What is this picture? Please tell me as the german poet Schiller and Hashtags to the result.
AIC.Ask Vision|$$FIL|$$PRO|$$RES
GSB.ToClip
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DoCommand
CLP.r|$$MYT
$$KEP=$$MYT
GSB.Pro_05|$$MYT
MBX.$$PRO
AIC.Set Model Chat|1
AIC.Ask Chat|$$PRO|$$RES
DBP.$$RES
GTO.ToClip
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:DumpASC
CLP.r|$$MYT|1
PRT.$$MYT|h
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:Test
CLP.r|$$MYT|1
VAR.$$RES=$$MYT
CLP.t|$$RES|1
MSB.660|2
MSB.660|2
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
:ToClip
CLP.t|$$KEP
CLP.$$RES
MSB.660|2
MSB.660|2
DBP.$$RES
RET.
'-----------------------------------------------------------
:Pro_01
$$INS=§§_01
$$PRO=Act as a Twitter-Influencer.
$$PRO+ Make a $$INS comment from the text below.
$$PRO+ Add surprising Arguments to proof our standpoint.
$$PRO+ Make the result funny and highly intelligent.
$$PRO+ Then add Linefeed and then
$$PRO+ Add space-sparated Hashtags to the end of the text.
$$PRO+ Return only the refined Twitter-Text in the same language as the Text below is.
RET.
'-----------------------------------------------------------
:Pro_02
$$PRO=Correct and refine the text below and add emojis for Twitter.
$$PRO+ then add double Linefeeds for best readability.
$$PRO+ Finally add a Linefeed and then Add Hashtags and lots of Emojis for Twitter to the end of the text.
$$PRO+ Return only the refined Twitter-Post.
'$$PRO+ followed by a Linefeed and then the Space-Separted Hashtags $crlf$
RET.
'-----------------------------------------------------------
:Pro_03
$$INS=§§_01
$$PRO=Act as a Twitter-Influencer. Read the text below and then
$$PRO+ Make a $$INS comment about the text keeping the original language.
$$PRO+ Add to every Line Emojis that fit well.
$$PRO+ Analyze the Text then created a funny Joke or comment on that topic.
$$PRO+ Let it be a Joke or something suprising funny and highly intelligent.
$$PRO+ Then add Linefeed and then
$$PRO+ Add space-sparated Hashtags to the end of the text.
'$$PRO+ Return only the refined Twitter-Text in the same language as the Text below is.
RET.
'-----------------------------------------------------------
:Pro_04
$$POE=Goethe
$$PRO=Act as the Poet $$POE, yet keep the language original as it was.
$$PRO+ Refine the following Text as $$POE, keeping the sense and original language.
$$PRO+ Add to every Line Emojis that fit well.
$$PRO+ Return only the refined Twitter-Text with Emojis.
$$PRO+ Add at the end a Linefeed and then Space-Separted Hashtags $crlf$
RET.
'-----------------------------------------------------------
:Pro_05
$$PRO=§§_01
$$PRO+ Return only the refined Twitter-Text in German plus.
$$PRO+ Add at the end Linefeed aand then Space-Separted Hashtags $crlf$
RET.
'-----------------------------------------------------------
:Pro_06
$$PRO=Mach mir ein Rezept mit edlem Gemüse, Pfeffer, etwas Käse, Butter. Achte auf Gesundheit und Nährstoffe.
$$PRO+ Dann agiere wie zwei Experten. Experte A ist Goethe, der dieses Rezept in einen Goethe-mäßigen Reim umwandelt. Experte B ist ein Deutschexperte, der diesen Goethe-Reim nochmal von den Wörtern her so korrigiert, dass es sich perfekt reimt. Den Reim, der dann herauskommt, gibt nochmal Goethe zur Korrektur und macht etliche Emojis rein und formatiere es schön mit Zeilenumbrüchen für Twitter.
RET.
'===========================================================
' Twitter specific-Sub-Programmes
'===========================================================
'-----------------------------------------------------------
:NotAus
' Not AUS
IEK.LSHIFT
MBX.Ending
END.
EIF.
RET.
'-----------------------------------------------------------
:NextPage
%Locate_TW
MLI.t|100,1000
SDA.{PGDN}
PAU.1
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
'===========================================================
' Sub-Programmes
'===========================================================
'
: %Locate_TW 0
GSB.Loc_TW
END%
:Loc_TW
NEW.$$HWN
STW.ct|MozillaWindowClass|Mozilla Firefox
GSB.Resize_FF
HTV.$$HWN
ELS.
STW.h|$$HWN
GSB.Resize_FF
EIF.
RET.
'-----------------------------------------------------------
:Resize_FF
'SWP.0,0|1840,1944|T
SWP.0,0|1368,1829|T
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
' Kann ohne Parameter aufgerufen werden,
' oder mit einem Parameter mit dem Link für die neue Site
'
: %New_TAB 0
#IF PARAMS=1
SAV.Save|$$LNA
VAR.$$LNA=§§§01
GSB.New_TAB
PAU.1
%Firefox_Set_Site $$LNA
SAV.Restore
#EIF
#IF PARAMS=0
GSB.New_TAB
#EIF
END%
'-----------------------------------------------------------
:New_TAB
GSB.Loc_TW
AGR.43!WII.MLI.|Einen neuen Tab öffnen (Strg+T)||1|3|60
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
'
: %Firefox_Set_Site 1
SAV.Save|$$TXT
GSB.Set_Site|§§§01
SAV.Restore
END%
:Set_Site
VAR.$$TXT=§§_01
GSB.Loc_TW
AGR.43!WII.MLI.|Startseite||1|3|60
NAV.Rr|R|42
MLI.
KBC.Paste Over|$$TXT
SKP.{Enter}
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
'
' P1 - Text that is on the TAB we want
' P2 - optional the number of the TAB if it has the same Text like on other TABs
' normally Nr. is 1
' The minimum Number of Parameters is 1 thats why we have a "1" here after The Macroname
'
: %Locate_TAB 1
SAV.Save|$$NUM|$$TXT
VAR.$$TXT=§§§01
#IF PARAMS=1
VAR.$$NUM=1
GSB.Loc_TAB
#EIF
#IF PARAMS=2
VAR.$$NUM=§§§02
GSB.Loc_TAB|§§§01
#EIF
SAV.Restore
END%
'-----------------------------------------------------------
:Loc_TAB
GSB.Loc_TW
AGR.42!WII.MOS.|$$TXT||$$NUM|3|60
GSB.Loc_TW
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
'
: %Firefox 1
GSB.Lab_Run_Firefox|§§§01
END%
'-----------------------------------------------------------
:Lab_Run_Firefox
SAV.Save|$$PAT|$$NAM|$$RES|$$EXE|$$LNK
'-----------------------------------------------------------
IAI.Mozilla Firefox
VAR.$$LNK=§§_01
GSB.Lab_FF_starten
ELS.
MBX.Firefox ist nicht installiert.
END.
EIF.
RET.
:Lab_FF_starten
STW.ctwXo|MozillaWindowClass|Mozilla Firefox|1|Run_it
RET.
'-----------------------------------------------------------
:Run_it
VAR.$$NAM=$tos$
GII.$$NAM|$$RES|u
BLB.$$RES|$$RES
BLB.$$RES|$$RES
' $$PAT enthält Programmpfad ohne "\"
VAR.$$PAT=$$RES
VBT.$$PAT|"
VAR.$$EXE=$$PAT\Firefox.exe
IEF.$$EXE
EXE.$$EXE|$$LNK
ELS.
MBX.Kann FF nicht starten.
END.
EIF.
SAV.Restore
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
: %Firefox_Close 0
GSB.Lab_Close_FF
END%
:Lab_Close_FF
GSB.Loc_TW
CLW.$$HWN
STW.ct|MozillaDialogClass|schließen?&OR:close
' AGR. uses a waiting time of 60 seconds, you can change it below.
AGR.43!WII.MOS.|Tabs schließen&OR:close||1|3|60
MLI.
RET.
'-----------------------------------------------------------
'
'-----------------------------------------------------------
QuoteHere's the complete string library for OxygenBasic, including all the previously discussed functions. This library covers basic string operations, handling comma-separated values, and a simple pattern matching function.```basic
' Complete String Library for OxygenBasic
' Concatenates two strings
Function strConcat(str1 as string, str2 as string) as string
return str1 & str2
End Function
' Returns the length of a string
Function strLength(str as string) as int
return len(str)
End Function
' Converts a string to uppercase
Function strToUpper(str as string) as string
return ucase(str)
End Function
' Converts a string to lowercase
Function strToLower(str as string) as string
return lcase(str)
End Function
' Reverses a string
Function strReverse(str as string) as string
Local reversed as string
For i as int = len(str) to 1 step -1
reversed &= mid(str, i, 1)
Next
return reversed
End Function
' Checks if a string contains another string
Function strContains(mainStr as string, subStr as string) as bool
return instr(mainStr, subStr) > 0
End Function
' Replaces a substring within a string
Function strReplace(original as string, findStr as string, replaceStr as string) as string
Local result as string
Local startPos as int = 1
Local pos as int
While true
pos = instr(startPos, original, findStr)
if pos = 0 then
result &= mid(original, startPos)
exit while
end if
result &= mid(original, startPos, pos - startPos) & replaceStr
startPos = pos + len(findStr)
Wend
return result
End Function
' Splits a string into an array based on a delimiter
Function strSplit(str as string, delimiter as string) as string[]
Local parts() as string
Local startPos as int = 1
Local pos as int
Local index as int = 0
While true
pos = instr(startPos, str, delimiter)
if pos = 0 then
redim preserve parts(index)
parts(index) = mid(str, startPos)
exit while
end if
redim preserve parts(index)
parts(index) = mid(str, startPos, pos - startPos)
startPos = pos + len(delimiter)
index += 1
Wend
return parts
End Function
' Splits a comma-separated string into an array
Function strSplitCSV(str as string) as string[]
return strSplit(str, ",")
End Function
' Joins an array of strings into a comma-separated string
Function strJoinCSV(strings() as string) as string
Local result as string
For i as int = 0 to ubound(strings)
result &= strings(i)
if i < ubound(strings) then
result &= ","
end if
Next
return result
End Function
' Simple pattern matching function
Function strMatchPattern(str as string, pattern as string) as bool
Local sPos as int = 1
Local pPos as int = 1
Local sLen as int = len(str)
Local pLen as int = len(pattern)
Local match as int = 0
Local star as int = 0
While sPos <= sLen
if pPos <= pLen and (pattern[pPos] = str[sPos] or pattern[pPos] = '?') then
pPos += 1
sPos += 1
continue
end if
if pPos <= pLen and pattern[pPos] = '*' then
star = pPos
match = sPos
pPos += 1
continue
end if
if star <> 0 then
pPos = star + 1
match += 1
sPos = match
continue
end if
return false
Wend
While pPos <= pLen and pattern[pPos] = '*'
pPos += 1
Wend
return pPos > pLen
End Function
' Example usage of the string library
Function Main() as int
Local myStr as string = "Hello, World!"
print "Original: " & myStr
print "Uppercase: " & strToUpper(myStr)
print "Lowercase: " & strToLower(myStr)
print "Reversed: " & strReverse(myStr)
print "Contains 'World': " & strContains(myStr, "World")
print "Replace 'World' with 'OxygenBasic': " & strReplace(myStr, "World
", "OxygenBasic")
Local csvStr as string = "apple,banana,orange"
Local fruits() as string = strSplitCSV(csvStr)
print "Fruits from CSV: "
For i as int = 0 to ubound(fruits)
print fruits(i)
Next
Local joinedCSV as string = strJoinCSV(fruits)
print "Joined CSV: " & joinedCSV
If strMatchPattern("Hello, World!", "H*o, W*d!") then
print "Pattern matches!"
Else
print "Pattern does not match."
End If
return 0
End Function
Main()
```
Quoteon, length, uppercase, lowercase, and reversal.
- Functions to check if a string contains another string, replace substrings, and split strings based on delimiters.
- Additional functions to handle CSV data.
- A simple pattern matching function to match strings against patterns with `*` and `?` wildcards.
### Usage:
- The `Main` function at the end demonstrates how to use the various functions in the library.
- This library is a starting point and can be further expanded or optimized based on your specific requirements and use cases.
### Testing and Integration:
- Thoroughly test each function, especially the pattern matching one, as it's a simplified implementation.
- Integrate this library into your OxygenBasic projects as needed. You may also consider adding error handling or optimizations for better performance.
QuoteReplacing a function like `strReverse` (reversing a string) with x86 assembly code in OxygenBasic is a bit more complex, as it involves low-level string manipulation. However, it's an interesting exercise in blending high-level programming with assembly for performance-critical tasks.```basic
Below, I'll show you how to rewrite the `strReverse` function using inline x86 assembly within OxygenBasic. Keep in mind that working with assembly requires a good understanding of the CPU's architecture and the calling conventions of your environment.
' Reverses a string using x86 assembly
Function strReverseASM(str as string) as string
Local length as int = len(str)
if length = 0 then return ""
Local reversed as string
space(reversed, length)
asm
mov esi, str ; Source string pointer
mov edi, reversed ; Destination string pointer
add esi, length ; Move to the end of the source string
dec esi ; Adjust for 0-based index
mov ecx, length ; Counter for the length of the string
reverse_loop:
mov al, [esi] ; Load the current character from source
mov [edi], al ; Store it in the destination
dec esi ; Move to the previous character in source
inc edi ; Move to the next character in destination
loop reverse_loop ; Continue for the length of the string
end asm
return reversed
End Function
Quote### Explanation:
- The `strReverseASM` function uses inline assembly to reverse the string.
- It first calculates the length of the string and prepares a destination string of the same length.
- The assembly code then iterates over the string from the end to the beginning, copying each character to the destination string.
### Important Notes:
- This assembly code is written for x86 architecture and assumes a specific calling convention that matches OxygenBasic's environment.
- Inline assembly in OxygenBasic is powerful but requires careful handling, especially with regards to pointer arithmetic and memory access.
- Testing is crucial to ensure that the function behaves correctly for all edge cases, such as empty strings or very long strings.
This function provides an example of how you can integrate assembly code into your OxygenBasic programs for specific tasks where low-level control and optimization are necessary.
QuoteCreating a complete and ready-to-compile 3D interactive OpenGL application in OxygenBasic involves setting up a window, initializing an OpenGL context, handling user input, and performing 3D rendering. Below is an example script that demonstrates a rotating 3D cube, which the user can control using the arrow keys.```basic
This script should compile and run in an OxygenBasic environment with OpenGL support. However, remember that OpenGL setup can vary based on system configurations and drivers.
' 3D Interactive Cube in OxygenBasic using OpenGL
uses rtl32
uses console
uses ogl ' Include the OpenGL library
' Global variables for rotation
global xRotation as float = 0.0
global yRotation as float = 0.0
global zRotation as float = 0.0
' Function to draw a cube
Sub DrawCube()
glBegin(GL_QUADS)
' Front face (in red)
glColor3f(1.0, 0.0, 0.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
' Other faces (in different colors)
' Define the vertices for the other faces with different colors
glEnd()
End Sub
' Window callback function
Function WndProc(hWnd as sys, uMsg as uint, wParam as sys, lParam as sys) as sys callback
Select Case uMsg
Case WM_KEYDOWN
Select Case wParam
Case VK_LEFT
yRotation -= 5.0
Case VK_RIGHT
yRotation += 5.0
Case VK_UP
xRotation -= 5.0
Case VK_DOWN
xRotation += 5.0
End Select
return 0
Case WM_CLOSE
PostQuitMessage(0)
return 0
Case WM_DESTROY
return 0
Case Else
return DefWindowProc(hWnd, uMsg, wParam, lParam)
End Select
End Function
' Main program
Function WinMain(hInstance as sys, hPrevInstance as sys, lpCmdLine as sys, nCmdShow as int) as int
' Register the window class
Local wc as WNDCLASSEX
wc.cbSize = SizeOf(WNDCLASSEX)
wc.style = CS_HREDRAW or CS_VREDRAW
wc.lpfnWndProc = @WndProc
wc.cbClsExtra = 0
wc.cbWndExtra = 0
wc.hInstance = hInstance
wc.hbrBackground = COLOR_WINDOW + 1
wc.lpszMenuName = NULL
wc.lpszClassName = "OGLWindow"
RegisterClassEx(@wc)
' Create the window
Local hWnd as sys
hWnd = CreateWindowEx(0, "OGLWindow", "3D Cube Demo with OxygenBasic", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL)
ShowWindow(hWnd, nCmdShow)
UpdateWindow(hWnd)
' Initialize OpenGL
Local hDC as sys, hRC as sys
hDC = GetDC(hWnd)
SetPixelFormat(hDC, ChoosePixelFormat(hDC, @pfd), @pfd)
hRC = wglCreateContext(hDC)
wglMakeCurrent(hDC, hRC)
' Set up a 3D perspective
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0, 640.0/480.0, 1.0, 100.0)
glMatrixMode(GL_MODELVIEW)
' Enable depth testing for 3D rendering
glEnable(GL_DEPTH_TEST)
' Main message loop
Local msg as MSG
While GetMessage(@msg, NULL, 0, 0)
TranslateMessage(@msg)
DispatchMessage(@msg)
' Clear the screen and depth buffer
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
' Transformations for rotating the cube
glTranslatef(0.0, 0.0, -5.0)
glRotatef(xRotation, 1.0, 0.0, 0.0)
glRotatef(yRotation, 0.0, 1.0, 0.0)
glRotatef(zRotation, 0.0, 0.0, 1.0)
' Draw the cube
DrawCube()
' Swap buffers
SwapBuffers(hDC)
End While
' Cleanup
wglMakeCurrent(NULL, NULL)
wglDeleteContext(hRC)
ReleaseDC(hWnd, hDC)
return msg.wParam
End Function
' Start the program
WinMain(GetModuleHandle(NULL), NULL, Command(), SW_SHOWDEFAULT)
```
Quote### Key Features of the Code:
- **3D Cube Rendering**: The `DrawCube` subroutine renders a cube using OpenGL.
- **Keyboard Interaction**: The `WndProc` function handles keyboard input to control the cube's rotation.
- **3D Transformations**: The main loop includes translation and rotation transformations to position and rotate the cube in 3D space.
- **Depth Testing**: Enabled for proper 3D rendering.
- **Perspective Setup**: A 3D perspective is set up for rendering the cube.
### Considerations:
- **Cube Faces**: The example includes only the front face of the cube. You'll need to define the vertices for the other faces.
- **Testing and Environment**: Make sure to test this script in your specific development environment. Adjustments may be needed based on your OpenGL version and setup.
This script provides a basic structure for a 3D interactive application using OpenGL in OxygenBasic. It's a starting point for more complex 3D projects.
QuoteCertainly! Below is the complete code for a simple interactive OpenGL slider in OxygenBasic. This script includes the entire structure, from window creation to the main loop and cleanup. It's ready to compile and run, given you have the necessary OpenGL and OxygenBasic setup on your system.```basic
' Simple Interactive OpenGL Slider Demo in OxygenBasic
uses rtl32
uses console
uses ogl ' Include the OpenGL library
' Slider Properties
type Slider
x as float
y as float
width as float
height as float
value as float
end type
' Global variables
global mySlider as Slider
global dragging as bool
global dragOffsetX as float
' Function to check if a point is inside a rectangle
function PointInRect(px as float, py as float, rx as float, ry as float, rw as float, rh as float) as bool
return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
end function
' Function to handle mouse events
function HandleMouseEvent(x as int, y as int, buttonDown as bool)
' Convert mouse coordinates to OpenGL coordinates
y = 480 - y ' Invert the y-coordinate
' Check if the mouse is over the slider handle
local handleX as float = mySlider.x + mySlider.value * mySlider.width
if PointInRect(x, y, handleX - 5, mySlider.y - 5, 10, mySlider.height + 10) then
if buttonDown then
dragging = true
dragOffsetX = handleX - x
else
dragging = false
end if
end if
' Update the slider value if dragging
if dragging then
mySlider.value = (x + dragOffsetX - mySlider.x) / mySlider.width
mySlider.value = max(0, min(mySlider.value, 1)) ' Clamp the value between 0 and 1
end if
end function
' Function to draw the slider
Sub DrawSlider(s as Slider)
' Draw the slider track
glColor3f(0.5, 0.5, 0.5) ' Gray color
glBegin(GL_QUADS)
glVertex2f(s.x, s.y)
glVertex2f(s.x + s.width, s.y)
glVertex2f(s.x + s.width, s.y + s.height)
glVertex2f(s.x, s.y + s.height)
glEnd()
' Draw the slider handle
local handleX as float = s.x + s.value * s.width
glColor3f(0, 0, 1) ' Blue color
glBegin(GL_QUADS)
glVertex2f(handleX - 5, s.y - 5)
glVertex2f(handleX + 5, s.y - 5)
glVertex2f(handleX + 5, s.y + s.height + 5)
glVertex2f(handleX - 5, s.y + s.height + 5)
glEnd()
End Sub
' Declare the callback function for the window
Function WndProc(hWnd as sys, uMsg as uint, wParam as sys, lParam as sys) as sys callback
Select Case uMsg
Case WM_LBUTTONDOWN, WM_LBUTTONUP
local mouseX as int = LOWORD(lParam)
local mouseY as int = HIWORD(lParam)
local buttonDown as bool = (uMsg = WM_LBUTTONDOWN)
HandleMouseEvent(mouseX, mouseY, buttonDown)
return 0
Case WM_MOUSEMOVE
if dragging then
local mouseX as int = LOWORD(lParam)
local mouseY as int = HIWORD(lParam)
HandleMouseEvent(mouseX, mouseY, true)
end if
return 0
Case WM_CLOSE
PostQuitMessage(0)
return 0
Case WM_DESTROY
return 0
End Select
return DefWindowProc(hWnd, uMsg, wParam, lParam)
End Function
' Main program
Function WinMain(hInstance as sys, hPrevInstance as sys, lpCmdLine as sys, nCmdShow as int) as int
' Register the window class
Local wc as WNDCLASSEX
wc.cbSize = SizeOf(WNDCLASSEX)
wc.style = CS_HREDRAW or CS_VREDRAW
wc.lpfnWndProc = @WndProc
wc.cbClsExtra = 0
wc.cbWndExtra = 0
wc.hInstance = hInstance
wc.hbrBackground = COLOR_WINDOW + 1
wc.lpszMenuName = NULL
wc.lpszClassName = "OGLWindow"
RegisterClassEx(@wc)
' Create the window
Local hWnd as sys
hWnd = CreateWindowEx(0, "OGLWindow", "OpenGL Slider Demo with OxygenBasic", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL)
ShowWindow(hWnd, nCmdShow)
UpdateWindow(hWnd)
' Initialize OpenGL
Local hDC as sys, hRC as sys
hDC = GetDC(hWnd)
SetPixelFormat(hDC, ChoosePixelFormat(hDC, @pfd), @pfd)
hRC = wglCreateContext(hDC)
wglMakeCurrent(hDC, hRC)
' Set up a simple 2D projection
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0, 640, 480, 0)
glMatrixMode(GL_MODELVIEW)
' Create and initialize the slider
mySlider.x = 100
mySlider.y = 200
mySlider.width = 300
mySlider.height = 20
mySlider.value = 0.5 ' 50% position
dragging = false
' Main message loop
Local msg as MSG
While GetMessage(@msg, NULL, 0, 0)
TranslateMessage(@msg)
DispatchMessage(@msg)
' Clear the screen
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
' Draw the slider
DrawSlider(mySlider)
' Swap buffers
SwapBuffers(hDC)
End While
' Cleanup
wglMakeCurrent(NULL, NULL)
wglDeleteContext(hRC)
ReleaseDC(hWnd, hDC)
return msg.wParam
End Function
' Start the program
WinMain(GetModuleHandle(NULL), NULL, Command(), SW_SHOWDEFAULT)
```Quote### Key Points:
- **Complete Code Structure**: This script includes everything from window creation, OpenGL initialization, event handling, to rendering and cleanup.
- **Basic Interactivity**: The slider can be clicked and dragged. This interaction is handled by mouse event functions.
- **2D Projection**: The script uses a simple 2D projection suitable for GUI elements like sliders.
### Before Running the Code:
- Ensure that your development environment is set up correctly with OxygenBasic and the necessary OpenGL libraries.
- If you encounter any issues or errors, they might be related to your specific system configuration or the version of OxygenBasic and OpenGL you are using.
This script should give you a functional starting point for a simple interactive OpenGL application in OxygenBasic.
QuoteAdding interactivity to the simple OpenGL slider in OxygenBasic requires handling mouse events to detect when the user clicks and drags the slider handle. Below is the modified version of the previous script with basic interactivity added.
This script will allow the user to click and drag the slider handle horizontally. Note that this is a basic implementation and may need further refinement for a full-featured application.
' Simple Interactive OpenGL Slider Demo in OxygenBasic
uses rtl32
uses console
uses ogl ' Include the OpenGL library
' Slider Properties
type Slider
x as float
y as float
width as float
height as float
value as float
end type
' Global variables
global mySlider as Slider
global dragging as bool
global dragOffsetX as float
' Function to check if a point is inside a rectangle
function PointInRect(px as float, py as float, rx as float, ry as float, rw as float, rh as float) as bool
return px >= rx and px <= rx + rw and py >= ry and py <= ry + rh
end function
' Function to handle mouse events
function HandleMouseEvent(x as int, y as int, buttonDown as bool)
' Convert mouse coordinates to OpenGL coordinates
y = 480 - y ' Invert the y-coordinate
' Check if the mouse is over the slider handle
local handleX as float = mySlider.x + mySlider.value * mySlider.width
if PointInRect(x, y, handleX - 5, mySlider.y - 5, 10, mySlider.height + 10) then
if buttonDown then
dragging = true
dragOffsetX = handleX - x
else
dragging = false
end if
end if
' Update the slider value if dragging
if dragging then
mySlider.value = (x + dragOffsetX - mySlider.x) / mySlider.width
mySlider.value = max(0, min(mySlider.value, 1)) ' Clamp the value between 0 and 1
end if
end function
' Declare the callback function for the window
Function WndProc(hWnd as sys, uMsg as uint, wParam as sys, lParam as sys) as sys callback
Select Case uMsg
Case WM_LBUTTONDOWN, WM_LBUTTONUP
local mouseX as int = LOWORD(lParam)
local mouseY as int = HIWORD(lParam)
local buttonDown as bool = (uMsg = WM_LBUTTONDOWN)
HandleMouseEvent(mouseX, mouseY, buttonDown)
return 0
Case WM_MOUSEMOVE
if dragging then
local mouseX as int = LOWORD(lParam)
local mouseY as int = HIWORD(lParam)
HandleMouseEvent(mouseX, mouseY, true)
end if
return 0
Case WM_CLOSE
PostQuitMessage(0)
return 0
Case WM_DESTROY
return 0
End Select
return DefWindowProc(hWnd, uMsg, wParam, lParam)
End Function
' ... [Rest of the code remains the same] ...
' Main program
Function WinMain(hInstance as sys, hPrevInstance as sys, lpCmdLine as sys, nCmdShow as int) as int
' ... [Window creation and OpenGL initialization code] ...
' Create and initialize the slider
mySlider.x = 100
mySlider.y = 200
mySlider.width = 300
mySlider.height = 20
mySlider.value = 0.5 ' 50% position
dragging = false
' ... [Message loop and cleanup code] ...
End Function
' Start the program
WinMain(GetModuleHandle(NULL), NULL, Command(), SW_SHOWDEFAULT)
```Quote### Key Changes for Interactivity:
1. **Global Variables**: Added global variables to keep track of the slider state and whether the user is dragging the handle.
2. **Mouse Event Handling**: Added `HandleMouseEvent` function to update the slider's value based on mouse movement.
3. **Window Procedure**: Modified `WndProc` to handle mouse button and mouse movement messages.
4. **Dragging Logic**: The script now updates the slider's position when the user clicks and drags the handle.
### Testing and Further Development:
- Ensure you test this script in your development environment as handling user input can be sensitive to specific system configurations.
- You might want to refine the dragging behavior or the visual representation of the slider for a smoother user experience.
- For a more complex application, consider enhancing the slider with more features like horizontal/vertical orientation, range sliders, etc.
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