  uses glTrans

  sub scene(sys hWnd)
  ===================
  '
  PrepareSceneFrame
  '
  'GLO2 TRANSFORMS
  ------=====-----
  loadidentity
  translatef    0,0,-4
  rotateAxis    30,2,0,1
  rotatef       ang1,0,1,0
  ------------------------
  '
  glLoadIdentity
  glMultMatrixf MatStack[MatIdx] 'APPLY TRANFORMS
  ColorTriangle
  '
  end sub



  MainWindow width,height,WS_OVERLAPPEDWINDOW
