  uses glTrans

  sub scene(sys hWnd)
  ===================
  '
  PrepareSceneFrame
  '
  'GLO2\GLMATH PERSPECTIVE
  SetProjectionMatrix MatStack, 45, aspect, 1, 1e6
  '
  glMatrixMode GL_PROJECTION
  glLoadMatrixf MatStack 'APPLY PERSPECTIVE
  '
  '
  'GLO2 TRANSFORMS
  ----------------
  loadidentity
  translatef    0,0,-4
  rotateAxis    30,2,0,1
  rotatef       ang1,0,1,0
  ------------------------
  '
  glMatrixMode GL_MODELVIEW
  glLoadMatrixf MatStack 'APPLY TRANFORMS
  '
  ColorTriangle
  '
  end sub

  MainWindow width,height,WS_OVERLAPPEDWINDOW
