extern lib "OxygenG.dll"
! AddNoiseC
! AddNoiseF
! AppExePath
! BuildFont
! BuildSkyBox
! CalcDate
! CalcDateTime
! CalcDay
! CalcTimeStamp
! CalcUnixDateTime
! CalcUnixTimeStamp
! CloseScene
! CompileList
! CompileShader
! CopyFloat
! CopyMat
! CopyVec
! CreateShaderProg
! CreateTexture2D
! CreateTextureCubic
! CubeForm
! DrawSkyBox
! DynSynthTexture
! Fog
! GDIplus
! GetCharArea
! GetClientWHXY
! GetDropFiles
! GetEncoderClsid
! GetProgramInfoLog
! GetShaderInfoLog
! GetTexture
! GetWordArea
! InterpLinear
! Interpolation
! InverseMat
! InverseMat3x3
! KeyState
! Lighting
! LoadCubicTextures
! LoadIdentity
! LoadMatrix
! LoadPixImage
! LoadTexture
! MainWindow
! MakeTexture
! Mat4x4ToMat3x3
! MatCol
! MatMul
! MatRow
! Material
! MinTexture
! MulMatrix
! NoAction
! Noise
! NoiseA
! NormalMatf
! Normalize
! Normalizef
! PickLabel
! PixelColor
! PointSize
! PopMatrix
! PopState
! PushMatrix
! PushState
! PutBoxArea
! QuadNorm
! QuadTex
! ReleaseShaderProg
! Rotate
! RotateX
! RotateY
! RotateZ
! SaveClientImage
! SaveClipBoardImage
! SaveImage
! SaveMatrix
! SelectMultiSample
! SelectPixelFormat
! SetCallInit
! SetCallRelease
! SetCallScene
! SetIdentity
! SetProjectionMatrix
! SetViewMatrix
! SetupExtFunctions
! ShowMat
! ShowVec
! Sides
! SurfaceNormal
! TakePixelPhoto
! TakeSnapShot
! TanBitanNorm
! TimeDiff
! TimeLapseMs
! TimeStr
! TouchZone
! TranslationMatf
! Transpose
! UnregisterMain
! WaitForEvent
! WndProc
! _WndProc_
! arnd
! color
! crc32
! cross
! det2x2sub
! det3x3sub
! diff
! diff2
! diff3
! dot
! finish
! flat
! glActiveTexture
! glAttachShader
! glBeginConditionalRender
! glBindBuffer
! glBindFramebuffer
! glBindRenderbuffer
! glBufferData
! glCheckFramebufferStatus
! glClientActiveTexture
! glCompileShader
! glCreateProgram
! glCreateShader
! glDeleteBuffers
! glDeleteFramebuffers
! glDeleteProgram
! glDeleteRenderbuffers
! glDeleteShader
! glDetachShader
! glDisableVertexAttribArray
! glDrawArraysIndirect
! glDrawArraysInstanced
! glDrawArraysInstancedBaseInstance
! glDrawBuffers
! glDrawElementsBaseVertex
! glDrawElementsIndirect
! glDrawElementsInstanced
! glDrawElementsInstancedBaseInstance
! glDrawElementsInstancedBaseVertex
! glDrawElementsInstancedBaseVertexBaseInstance
! glDrawRangeElements
! glDrawRangeElementsBaseVertex
! glDrawTransformFeedback
! glDrawTransformFeedbackInstanced
! glDrawTransformFeedbackStream
! glDrawTransformFeedbackStreamInstanced
! glEnableVertexAttribArray
! glEndConditionalRender
! glFramebufferRenderbuffer
! glFramebufferTexture
! glFramebufferTexture2D
! glGenBuffers
! glGenFramebuffers
! glGenRenderbuffers
! glGetAttribLocation
! glGetProgramInfoLog
! glGetProgramiv
! glGetShaderInfoLog
! glGetShaderiv
! glGetUniformLocation
! glGetUniformfv
! glLinkProgram
! glMultiDrawArrays
! glMultiDrawArraysIndirect
! glMultiDrawElements
! glMultiDrawElementsBaseVertex
! glMultiDrawElementsIndirect
! glMultiTexCoord2f
! glRenderbufferStorage
! glShaderSource
! glUniform1f
! glUniform1fv
! glUniform1i
! glUniform1iv
! glUniform2f
! glUniform2fv
! glUniform3f
! glUniform3fv
! glUniform4f
! glUniform4fv
! glUniformMatrix3fv
! glUniformMatrix4fv
! glUseProgram
! glVertexAttribDivisor
! glVertexAttribPointer
! gprint
! guistate
! init_crc32_table
! instrword
! inversef
! irnd
! limit
! line
! mat4x4Inverse
! mat4x4Look
! mat4x4Mul
! mat4x4Translate
! mat4x4rotate
! mat4x4scale
! matf
! move
! placetop
! point
! print3D
! randomize
! replace
! rnd
! rotatef
! scale
! scalef
! setPerspective
! shading
! snapshots
! sortindex
! texture
! thickness
! transformVec3
! transformVec4
! transformf
! translatef
! translormf
! transnormf
! unify
end extern
